From 06e7f93ff0ebb58577b35ab88e2ab0c0222910a3 Mon Sep 17 00:00:00 2001 From: xiongziliang <771730766@qq.com> Date: Tue, 2 May 2017 18:10:47 +0800 Subject: [PATCH] add cmake file --- CMakeLists.txt | 131 +++++++++++++++++++++++++++ FindFAAC.cmake | 16 ++++ FindMP4V2.cmake | 14 +++ FindMYSQL.cmake | 129 +++++++++++++++++++++++++++ FindX264.cmake | 57 ++++++++++++ FindZLTOOLKIT.cmake | 12 +++ iOS.cmake | 209 ++++++++++++++++++++++++++++++++++++++++++++ 7 files changed, 568 insertions(+) create mode 100644 CMakeLists.txt create mode 100644 FindFAAC.cmake create mode 100644 FindMP4V2.cmake create mode 100644 FindMYSQL.cmake create mode 100644 FindX264.cmake create mode 100644 FindZLTOOLKIT.cmake create mode 100644 iOS.cmake diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..9a5a0318 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,131 @@ +project(ZLMediaKit) +cmake_minimum_required(VERSION 2.8) + +#加载自定义模块 +set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}") +#设置库文件路径 +set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib) +#设置可执行程序路径 +set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin) +#设置子目录 +set(SUB_DIR_LIST "Codec" "Common" "Device" "H264" "Http" "MediaFile" "Player" "Rtmp" "RTP" "Rtsp" "Shell" ) + +foreach(SUB_DIR ${SUB_DIR_LIST}) + #遍历源文件 + aux_source_directory(src/${SUB_DIR} SRC_LIST) + #创建头文件安装文件夹 + execute_process(COMMAND mkdir -p ${PROJECT_BINARY_DIR}/include/${CMAKE_PROJECT_NAME}/${SUB_DIR}/ ) + #遍历头文件 + file(GLOB_RECURSE HEADER_FILES "${PROJECT_SOURCE_DIR}/src/${SUB_DIR}/*.h") + #拷贝头文件至安装文件夹 + execute_process(COMMAND cp ${HEADER_FILES} ${PROJECT_BINARY_DIR}/include/${CMAKE_PROJECT_NAME}/${SUB_DIR}/ ) +endforeach(SUB_DIR ${SUB_DIR_LIST}) + + +#查找openssl是否安装 +find_package(OpenSSL QUIET) +if(OPENSSL_FOUND) +message(STATUS "找到openssl库:\"${OPENSSL_INCLUDE_DIR}\",ENABLE_OPENSSL宏已打开") +include_directories(${OPENSSL_INCLUDE_DIR}) +add_definitions(-DENABLE_OPENSSL) +endif(OPENSSL_FOUND) + +#查找mysql是否安装 +find_package(MYSQL QUIET) +if(MYSQL_FOUND) +message(STATUS "找到mysqlclient库:\"${MYSQL_INCLUDE_DIR}\",ENABLE_MYSQL宏已打开") +include_directories(${MYSQL_INCLUDE_DIR}) +add_definitions(-DENABLE_MYSQL) +endif(MYSQL_FOUND) + + +#查找mp4v2是否安装 +find_package(MP4V2 QUIET) +if(MP4V2_FOUND) +message(STATUS "找到mp4v2库:\"${MP4V2_INCLUDE_DIR}\",ENABLE_MP4V2宏已打开") +include_directories(${MP4V2_INCLUDE_DIR}) +add_definitions(-DENABLE_MP4V2) +endif(MP4V2_FOUND) + +#查找x264是否安装 +find_package(X264 QUIET) +if(X264_FOUND) +message(STATUS "找到x264库:\"${X264_INCLUDE_DIRS}\",ENABLE_X264宏已打开") +include_directories(${X264_INCLUDE_DIRS}) +add_definitions(-DENABLE_X264) +endif(X264_FOUND) + +#查找faac是否安装 +find_package(FAAC QUIET) +if(FAAC_FOUND) +message(STATUS "找到faac库:\"${FAAC_INCLUDE_DIR}\",ENABLE_FAAC宏已打开") +include_directories(${FAAC_INCLUDE_DIR}) +add_definitions(-DENABLE_FAAC) +endif(FAAC_FOUND) + +#查找ZLToolKit是否安装 +find_package(ZLTOOLKIT QUIET) +if(ZLTOOLKIT_FOUND) +message(STATUS "找到ZLToolKit库:\"${ZLTOOLKIT_INCLUDE_DIR}\"") +include_directories(${ZLTOOLKIT_INCLUDE_DIR}/ZLToolKit) +endif(ZLTOOLKIT_FOUND) + + +#开启RTSP/RTMP之间的互相转换,开启HLS +add_definitions(-DENABLE_RTMP2RTSP -DENABLE_RTSP2RTMP -DENABLE_HLS) + +#引用头文件路径 +include_directories(${PROJECT_SOURCE_DIR}/src) +#使能c++11 +add_compile_options(-std=c++11) +#关闭过期接口警告 +add_compile_options(-Wno-deprecated-declarations) +#关闭__FUNCTION__宏在函数外警告 +add_compile_options(-Wno-predefined-identifier-outside-function) + +#编译静态库 +if(NOT IOS) +add_library(${CMAKE_PROJECT_NAME}_shared SHARED ${SRC_LIST}) +set_target_properties(${CMAKE_PROJECT_NAME}_shared PROPERTIES OUTPUT_NAME "${CMAKE_PROJECT_NAME}") +install(TARGETS ${CMAKE_PROJECT_NAME}_shared LIBRARY DESTINATION lib) +endif(NOT IOS) + +#编译动态库 +add_library(${CMAKE_PROJECT_NAME}_static STATIC ${SRC_LIST}) +set_target_properties(${CMAKE_PROJECT_NAME}_static PROPERTIES OUTPUT_NAME "${CMAKE_PROJECT_NAME}") +install(TARGETS ${CMAKE_PROJECT_NAME}_static ARCHIVE DESTINATION lib) + +#安装头文件至系统目录 +install(DIRECTORY ${PROJECT_BINARY_DIR}/include/${CMAKE_PROJECT_NAME} DESTINATION include) + +#测试程序 +if(NOT IOS) +#add_subdirectory(tests) +endif(NOT IOS) + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/FindFAAC.cmake b/FindFAAC.cmake new file mode 100644 index 00000000..af619864 --- /dev/null +++ b/FindFAAC.cmake @@ -0,0 +1,16 @@ + + +find_path(FAAC_INCLUDE_DIR + NAMES faac.h +) + +find_library(FAAC_LIBRARY + NAMES faac +) + +set(FAAC_INCLUDE_DIRS ${FAAC_INCLUDE_DIR}) +set(MP4V2_LIBRARIES ${FAAC_LIBRARY}) + +include(FindPackageHandleStandardArgs) + +find_package_handle_standard_args(FAAC DEFAULT_MSG FAAC_LIBRARY FAAC_INCLUDE_DIR) diff --git a/FindMP4V2.cmake b/FindMP4V2.cmake new file mode 100644 index 00000000..78de704f --- /dev/null +++ b/FindMP4V2.cmake @@ -0,0 +1,14 @@ +find_path(MP4V2_INCLUDE_DIR + NAMES mp4v2/mp4v2.h) + +find_library(MP4V2_LIBRARY + NAMES mp4v2) + +set(MP4V2_LIBRARIES ${MP4V2_LIBRARY}) +set(MP4V2_INCLUDE_DIRS ${MP4V2_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +# handle the QUIETLY and REQUIRED arguments and set MP4V2_FOUND to TRUE +# if all listed variables are TRUE +find_package_handle_standard_args(MP4V2 DEFAULT_MSG MP4V2_LIBRARY MP4V2_INCLUDE_DIR) diff --git a/FindMYSQL.cmake b/FindMYSQL.cmake new file mode 100644 index 00000000..86da9f5f --- /dev/null +++ b/FindMYSQL.cmake @@ -0,0 +1,129 @@ +# - Try to find MySQL / MySQL Embedded library +# Find the MySQL includes and client library +# This module defines +# MYSQL_INCLUDE_DIR, where to find mysql.h +# MYSQL_LIBRARIES, the libraries needed to use MySQL. +# MYSQL_LIB_DIR, path to the MYSQL_LIBRARIES +# MYSQL_EMBEDDED_LIBRARIES, the libraries needed to use MySQL Embedded. +# MYSQL_EMBEDDED_LIB_DIR, path to the MYSQL_EMBEDDED_LIBRARIES +# MYSQL_FOUND, If false, do not try to use MySQL. +# MYSQL_EMBEDDED_FOUND, If false, do not try to use MySQL Embedded. + +# Copyright (c) 2006-2008, Jarosław Staniek +# +# Redistribution and use is allowed according to the terms of the BSD license. +# For details see the accompanying COPYING-CMAKE-SCRIPTS file. + +include(CheckCXXSourceCompiles) + +if(WIN32) + find_path(MYSQL_INCLUDE_DIR mysql.h + PATHS + $ENV{MYSQL_INCLUDE_DIR} + $ENV{MYSQL_DIR}/include + $ENV{ProgramFiles}/MySQL/*/include + $ENV{SystemDrive}/MySQL/*/include + $ENV{ProgramW6432}/MySQL/*/include + ) +else(WIN32) + find_path(MYSQL_INCLUDE_DIR mysql.h + PATHS + $ENV{MYSQL_INCLUDE_DIR} + $ENV{MYSQL_DIR}/include + /usr/local/mysql/include + /opt/mysql/mysql/include + PATH_SUFFIXES + mysql + ) +endif(WIN32) + +if(WIN32) + if (${CMAKE_BUILD_TYPE}) + string(TOLOWER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE_TOLOWER) + endif() + + # path suffix for debug/release mode + # binary_dist: mysql binary distribution + # build_dist: custom build + if(CMAKE_BUILD_TYPE_TOLOWER MATCHES "debug") + set(binary_dist debug) + set(build_dist Debug) + else(CMAKE_BUILD_TYPE_TOLOWER MATCHES "debug") + ADD_DEFINITIONS(-DDBUG_OFF) + set(binary_dist opt) + set(build_dist Release) + endif(CMAKE_BUILD_TYPE_TOLOWER MATCHES "debug") + +# find_library(MYSQL_LIBRARIES NAMES mysqlclient + set(MYSQL_LIB_PATHS + $ENV{MYSQL_DIR}/lib/${binary_dist} + $ENV{MYSQL_DIR}/libmysql/${build_dist} + $ENV{MYSQL_DIR}/client/${build_dist} + $ENV{ProgramFiles}/MySQL/*/lib/${binary_dist} + $ENV{SystemDrive}/MySQL/*/lib/${binary_dist} + $ENV{MYSQL_DIR}/lib/opt + $ENV{MYSQL_DIR}/client/release + $ENV{ProgramFiles}/MySQL/*/lib/opt + $ENV{SystemDrive}/MySQL/*/lib/opt + $ENV{ProgramW6432}/MySQL/*/lib + ) + find_library(MYSQL_LIBRARIES NAMES libmysql + PATHS + ${MYSQL_LIB_PATHS} + ) +else(WIN32) +# find_library(MYSQL_LIBRARIES NAMES mysqlclient + set(MYSQL_LIB_PATHS + $ENV{MYSQL_DIR}/libmysql_r/.libs + $ENV{MYSQL_DIR}/lib + $ENV{MYSQL_DIR}/lib/mysql + /usr/local/mysql/lib + /opt/mysql/mysql/lib + $ENV{MYSQL_DIR}/libmysql_r/.libs + $ENV{MYSQL_DIR}/lib + $ENV{MYSQL_DIR}/lib/mysql + /usr/local/mysql/lib + /opt/mysql/mysql/lib + PATH_SUFFIXES + mysql + ) + find_library(MYSQL_LIBRARIES NAMES mysqlclient + PATHS + ${MYSQL_LIB_PATHS} + ) +endif(WIN32) + +find_library(MYSQL_EMBEDDED_LIBRARIES NAMES mysqld + PATHS + ${MYSQL_LIB_PATHS} +) + +if(MYSQL_LIBRARIES) + get_filename_component(MYSQL_LIB_DIR ${MYSQL_LIBRARIES} PATH) +endif(MYSQL_LIBRARIES) + +if(MYSQL_EMBEDDED_LIBRARIES) + get_filename_component(MYSQL_EMBEDDED_LIB_DIR ${MYSQL_EMBEDDED_LIBRARIES} PATH) +endif(MYSQL_EMBEDDED_LIBRARIES) + +set( CMAKE_REQUIRED_INCLUDES ${MYSQL_INCLUDE_DIR} ) +set( CMAKE_REQUIRED_LIBRARIES ${MYSQL_EMBEDDED_LIBRARIES} ) +check_cxx_source_compiles( "#include \nint main() { int i = MYSQL_OPT_USE_EMBEDDED_CONNECTION; }" HAVE_MYSQL_OPT_EMBEDDED_CONNECTION ) + +if(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES) + set(MYSQL_FOUND TRUE) + message(STATUS "Found MySQL: ${MYSQL_INCLUDE_DIR}, ${MYSQL_LIBRARIES}") +else(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES) + set(MYSQL_FOUND FALSE) + message(STATUS "MySQL not found.") +endif(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES) + +if(MYSQL_INCLUDE_DIR AND MYSQL_EMBEDDED_LIBRARIES AND HAVE_MYSQL_OPT_EMBEDDED_CONNECTION) + set(MYSQL_EMBEDDED_FOUND TRUE) + message(STATUS "Found MySQL Embedded: ${MYSQL_INCLUDE_DIR}, ${MYSQL_EMBEDDED_LIBRARIES}") +else(MYSQL_INCLUDE_DIR AND MYSQL_EMBEDDED_LIBRARIES AND HAVE_MYSQL_OPT_EMBEDDED_CONNECTION) + set(MYSQL_EMBEDDED_FOUND FALSE) + message(STATUS "MySQL Embedded not found.") +endif(MYSQL_INCLUDE_DIR AND MYSQL_EMBEDDED_LIBRARIES AND HAVE_MYSQL_OPT_EMBEDDED_CONNECTION) + +mark_as_advanced(MYSQL_INCLUDE_DIR MYSQL_LIBRARIES MYSQL_EMBEDDED_LIBRARIES) \ No newline at end of file diff --git a/FindX264.cmake b/FindX264.cmake new file mode 100644 index 00000000..d16561a8 --- /dev/null +++ b/FindX264.cmake @@ -0,0 +1,57 @@ +############################################################################ +# FindX264.txt +# Copyright (C) 2015 Belledonne Communications, Grenoble France +# +############################################################################ +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################ +# +# - Find the x264 include file and library +# +# X264_FOUND - system has x264 +# X264_INCLUDE_DIRS - the x264 include directory +# X264_LIBRARIES - The libraries needed to use x264 + +include(CMakePushCheckState) +include(CheckCXXSymbolExists) + +set(_X264_ROOT_PATHS + ${CMAKE_INSTALL_PREFIX} +) + +find_path(X264_INCLUDE_DIRS + NAMES x264.h + HINTS _X264_ROOT_PATHS + PATH_SUFFIXES include +) +if(X264_INCLUDE_DIRS) + set(HAVE_X264_H 1) +endif() + +find_library(X264_LIBRARIES + NAMES x264 + HINTS _X264_ROOT_PATHS + PATH_SUFFIXES bin lib +) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(X264 + DEFAULT_MSG + X264_INCLUDE_DIRS X264_LIBRARIES HAVE_X264_H +) + +mark_as_advanced(X264_INCLUDE_DIRS X264_LIBRARIES HAVE_X264_H) \ No newline at end of file diff --git a/FindZLTOOLKIT.cmake b/FindZLTOOLKIT.cmake new file mode 100644 index 00000000..642aabc2 --- /dev/null +++ b/FindZLTOOLKIT.cmake @@ -0,0 +1,12 @@ +find_path(ZLTOOLKIT_INCLUDE_DIR + NAMES ZLToolKit/Network/Socket.h) + +find_library(ZLTOOLKIT_LIBRARY + NAMES ZLToolKit) + +set(ZLTOOLKIT_LIBRARIES ${ZLTOOLKIT_LIBRARY}) +set(ZLTOOLKIT_INCLUDE_DIRS ${ZLTOOLKIT_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +find_package_handle_standard_args(ZLTOOLKIT DEFAULT_MSG ZLTOOLKIT_LIBRARY ZLTOOLKIT_INCLUDE_DIR) diff --git a/iOS.cmake b/iOS.cmake new file mode 100644 index 00000000..f4367787 --- /dev/null +++ b/iOS.cmake @@ -0,0 +1,209 @@ +# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake +# files which are included with CMake 2.8.4 +# It has been altered for iOS development + +# Options: +# +# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 +# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders +# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. +# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. +# +# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder +# By default this location is automatcially chosen based on the IOS_PLATFORM value above. +# If set manually, it will override the default location and force the user of a particular Developer Platform +# +# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder +# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. +# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. +# If set manually, this will force the use of a specific SDK version + +# Macros: +# +# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) +# A convenience macro for setting xcode specific properties on targets +# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") +# +# find_host_package (PROGRAM ARGS) +# A macro used to find executable programs on the host system, not within the iOS environment. +# Thanks to the android-cmake project for providing the command + +# Standard settings +set (CMAKE_SYSTEM_NAME Darwin) +set (CMAKE_SYSTEM_VERSION 1) +set (UNIX True) +set (APPLE True) +set (IOS True) + +# Required as of cmake 2.8.10 +set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) + +# Determine the cmake host system version so we know where to find the iOS SDKs +find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) +if (CMAKE_UNAME) +exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) +string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") +endif (CMAKE_UNAME) + +# Force the compilers to gcc for iOS +include (CMakeForceCompiler) +#CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple) +set(CMAKE_C_COMPILER /usr/bin/clang) +#CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple) +set(CMAKE_CXX_COMPILER /usr/bin/clang++) +set(CMAKE_AR ar CACHE FILEPATH "" FORCE) + +# Skip the platform compiler checks for cross compiling +set (CMAKE_CXX_COMPILER_WORKS TRUE) +set (CMAKE_C_COMPILER_WORKS TRUE) + +# All iOS/Darwin specific settings - some may be redundant +set (CMAKE_SHARED_LIBRARY_PREFIX "lib") +set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") +set (CMAKE_SHARED_MODULE_PREFIX "lib") +set (CMAKE_SHARED_MODULE_SUFFIX ".so") +set (CMAKE_MODULE_EXISTS 1) +set (CMAKE_DL_LIBS "") + +set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") +set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") +set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") +set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") + +# Hidden visibilty is required for cxx on iOS +set (CMAKE_C_FLAGS_INIT "") +set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") + +set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") +set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") + +set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) +set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") +set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") +set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") + +# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree +# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache +# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) +# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex +if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) +find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) +endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) + +# Setup iOS platform unless specified manually with IOS_PLATFORM +if (NOT DEFINED IOS_PLATFORM) +set (IOS_PLATFORM "OS") +endif (NOT DEFINED IOS_PLATFORM) +set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") + +# Setup building for arm64 or not +if (NOT DEFINED BUILD_ARM64) +set (BUILD_ARM64 true) +endif (NOT DEFINED BUILD_ARM64) +set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") + +# Check the platform selection and setup for developer root +if (${IOS_PLATFORM} STREQUAL "OS") +set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") + +# This causes the installers to properly locate the output libraries +set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") +set (SIMULATOR true) +set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + +# This causes the installers to properly locate the output libraries +set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") +set (SIMULATOR true) +set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + +# This causes the installers to properly locate the output libraries +set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +else (${IOS_PLATFORM} STREQUAL "OS") +message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") +endif (${IOS_PLATFORM} STREQUAL "OS") + +# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT +# Note Xcode 4.3 changed the installation location, choose the most recent one available +exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) +set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) +if (EXISTS ${XCODE_POST_43_ROOT}) +set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) +elseif(EXISTS ${XCODE_PRE_43_ROOT}) +set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) +endif (EXISTS ${XCODE_POST_43_ROOT}) +endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) +set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") + +# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT +if (NOT DEFINED CMAKE_IOS_SDK_ROOT) +file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") +if (_CMAKE_IOS_SDKS) +list (SORT _CMAKE_IOS_SDKS) +list (REVERSE _CMAKE_IOS_SDKS) +list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) +else (_CMAKE_IOS_SDKS) +message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") +endif (_CMAKE_IOS_SDKS) +message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") +endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) +set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") + +# Set the sysroot default to the most recent SDK +set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") + +# set the architecture for iOS +if (${IOS_PLATFORM} STREQUAL "OS") +set (IOS_ARCH armv7 armv7s arm64) +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") +set (IOS_ARCH i386) +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") +set (IOS_ARCH x86_64) +endif (${IOS_PLATFORM} STREQUAL "OS") + +set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") + +# Set the find root to the iOS developer roots and to user defined paths +set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") + +# default to searching for frameworks first +set (CMAKE_FIND_FRAMEWORK FIRST) + +# set up the default search directories for frameworks +set (CMAKE_SYSTEM_FRAMEWORK_PATH +${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks +${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks +${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks +) + +# only search the iOS sdks, not the remainder of the host filesystem +set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + + +# This little macro lets you set any XCode specific property +macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) +set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) +endmacro (set_xcode_property) + + +# This macro lets you find executable programs on the host system +macro (find_host_package) +set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) +set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) +set (IOS FALSE) + +find_package(${ARGN}) + +set (IOS TRUE) +set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endmacro (find_host_package)