pyqt/libs/canvas.py

511 lines
18 KiB
Python

# -*- coding: utf-8 -*-
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from libs.shape import Shape
from libs.lib import distance
CURSOR_DEFAULT = Qt.ArrowCursor
CURSOR_POINT = Qt.PointingHandCursor
CURSOR_DRAW = Qt.CrossCursor
CURSOR_MOVE = Qt.ClosedHandCursor
CURSOR_GRAB = Qt.OpenHandCursor
class Canvas(QWidget):
zoomRequest = pyqtSignal(int)
scrollRequest = pyqtSignal(int, int)
newShape = pyqtSignal()
selectionChanged = pyqtSignal(bool)
shapeMoved = pyqtSignal()
drawingPolygon = pyqtSignal(bool)
updateData = pyqtSignal(int)
CREATE, EDIT = list(range(2))
epsilon = 11.0
def __init__(self, *args, **kwargs):
super(Canvas, self).__init__(*args, **kwargs)
# Initialise local state
self.mode = self.EDIT
self.shapes = []
self.line_number = None
self.current = None
self.selectedShape = None # save the selected shape here
self.drawingLineColor = QColor(0, 0, 255)
self.line = Shape(line_color=self.drawingLineColor)
self.prevPoint = QPointF()
self.scale = 1.0
self.pixmap = QPixmap()
self.hShape = None
self.hVertex = None
self._painter = QPainter()
self._cursor = CURSOR_DEFAULT
# Set widget options.
self.setMouseTracking(True)
self.drawSquare = False
def setDrawingColor(self, qColor):
self.drawingLineColor = qColor
def drawing(self):
return self.mode == self.CREATE
def editing(self):
return self.mode == self.EDIT
def setEditing(self, value=True):
self.mode = self.EDIT if value else self.CREATE
if not value:
self.unHighlight()
self.deSelectShape()
self.repaint()
def unHighlight(self):
if self.hShape:
self.hShape.higlightClear()
self.hShape = self.hVertex = None
def selectedVertex(self):
return self.hVertex is not None
def mousePressEvent(self, ev):
pos = self.transformPos(ev.pos())
if ev.button() == Qt.LeftButton:
if self.drawing():
self.handleDrawing(pos)
else:
self.selectedShapePoint(pos)
self.prevPoint = pos
self.repaint()
def mouseMoveEvent(self, ev):
"""Update line with last point and current coordinates."""
pos = self.transformPos(ev.pos())
# Polygon drawing.
if self.drawing():
self.overrideCursor(CURSOR_DRAW)
if self.current:
color = self.drawingLineColor
if self.outOfPixmap(pos):
# Don't allow the user to draw outside the pixmap.
# Project the point to the pixmap's edges.
pos = self.intersectionPoint(self.current[-1], pos)
elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]):
# Attract line to starting point and colorise to alert the
# user:
pos = self.current[0]
color = self.current.line_color
self.overrideCursor(CURSOR_POINT)
self.current.highlightVertex(0)
if self.drawSquare:
pass
else:
self.line[1] = pos
self.line.line_color = color
self.prevPoint = QPointF()
self.current.highlightClear()
else:
self.prevPoint = pos
self.repaint()
return
# Polygon/Vertex moving.
if Qt.LeftButton & ev.buttons():
if self.selectedVertex():
self.boundedMoveVertex(pos)
self.shapeMoved.emit()
self.repaint()
elif self.selectedShape and self.prevPoint:
self.overrideCursor(CURSOR_MOVE)
self.boundedMoveShape(self.selectedShape, pos)
self.shapeMoved.emit()
self.repaint()
return
# Just hovering over the canvas, 2 posibilities:
# - Highlight shapes
# - Highlight vertex
# Update shape/vertex fill and tooltip value accordingly.
self.setToolTip("Image")
for shape in reversed([s for s in self.shapes]):
# Look for a nearby vertex to highlight. If that fails,
# check if we happen to be inside a shape.
index = shape.nearestVertex(pos, self.epsilon)
if index is not None:
if self.selectedVertex():
self.hShape.highlightClear()
self.hVertex, self.hShape = index, shape
shape.highlightVertex(index)
self.overrideCursor(CURSOR_POINT)
self.setToolTip("Click & drag to move point")
self.setStatusTip(self.toolTip())
self.update()
break
elif shape.containsPoint(pos):
if self.selectedVertex():
self.hShape.highlightClear()
self.hVertex, self.hShape = None, shape
self.setToolTip("Click & drag to move shape '%s'" % shape.label)
self.setStatusTip(self.toolTip())
self.overrideCursor(CURSOR_GRAB)
self.update()
break
else:
# Nothing found, clear highlights, reset state.
if self.hShape:
self.hShape.highlightClear()
self.update()
self.hVertex, self.hShape = None, None
self.overrideCursor(CURSOR_DEFAULT)
def mouseReleaseEvent(self, ev):
if ev.button() == Qt.LeftButton and self.selectedShape:
if self.selectedVertex():
self.overrideCursor(CURSOR_POINT)
else:
self.overrideCursor(CURSOR_GRAB)
self.updateData.emit(len(self.shapes))
elif ev.button() == Qt.LeftButton:
pos = self.transformPos(ev.pos())
if self.drawing():
self.handleDrawing(pos)
self.updateData.emit(len(self.shapes))
def resetAllLines(self):
assert self.shapes
self.current = self.shapes.pop()
self.line.points = [self.current[-1], self.current[0]]
self.drawingPolygon.emit(True)
self.current = None
self.drawingPolygon.emit(False)
self.update()
def boundedMoveVertex(self, pos):
index, shape = self.hVertex, self.hShape
point = shape[index]
if self.outOfPixmap(pos):
pos = self.intersectionPoint(point, pos)
if self.drawSquare:
opposite_point_index = (index + 2) % 4
opposite_point = shape[opposite_point_index]
min_size = min(abs(pos.x() - opposite_point.x()), abs(pos.y() - opposite_point.y()))
directionX = -1 if pos.x() - opposite_point.x() < 0 else 1
directionY = -1 if pos.y() - opposite_point.y() < 0 else 1
shiftPos = QPointF(opposite_point.x() + directionX * min_size - point.x(),
opposite_point.y() + directionY * min_size - point.y())
else:
shiftPos = pos - point
shape.moveVertexBy(index, shiftPos)
# lindex = (index + 1) % 4
# rindex = (index + 3) % 4
# lshift = None
# rshift = None
# if index % 2 == 0:
# rshift = QPointF(shiftPos.x(), 0)
# lshift = QPointF(0, shiftPos.y())
# else:
# lshift = QPointF(shiftPos.x(), 0)
# rshift = QPointF(0, shiftPos.y())
# shape.moveVertexBy(rindex, rshift)
# shape.moveVertexBy(lindex, lshift)
def paintEvent(self, event):
if not self.pixmap:
return super(Canvas, self).paintEvent(event)
p = self._painter
p.begin(self)
p.setRenderHint(QPainter.Antialiasing)
p.setRenderHint(QPainter.HighQualityAntialiasing)
p.setRenderHint(QPainter.SmoothPixmapTransform)
p.scale(self.scale, self.scale)
p.translate(self.offsetToCenter())
p.drawPixmap(0, 0, self.pixmap)
Shape.scale = self.scale
for shape in self.shapes:
shape.fill = shape.selected or shape == self.hShape
shape.paint(p)
if self.current:
self.current.paint(p)
self.line.paint(p)
# Paint line
if self.current is not None and len(self.line) == 2:
leftTop = self.line[0]
rightBottom = self.line[1]
p.setPen(self.drawingLineColor)
brush = QBrush(Qt.BDiagPattern)
p.setBrush(brush)
p.drawLine(leftTop, rightBottom)
if self.drawing() and not self.prevPoint.isNull() and not self.outOfPixmap(self.prevPoint):
p.setPen(QColor(0, 0, 0))
p.drawLine(self.prevPoint.x(), 0, self.prevPoint.x(), self.pixmap.height())
p.drawLine(0, self.prevPoint.y(), self.pixmap.width(), self.prevPoint.y())
self.setAutoFillBackground(True)
pal = self.palette()
pal.setColor(self.backgroundRole(), QColor(232, 232, 232, 255))
self.setPalette(pal)
p.end()
def boundedMoveShape(self, shape, pos):
if self.outOfPixmap(pos):
return False # No need to move
o1 = pos + self.offsets[0]
if self.outOfPixmap(o1):
pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
o2 = pos + self.offsets[1]
if self.outOfPixmap(o2):
pos += QPointF(min(0, self.pixmap.width() - o2.x()),
min(0, self.pixmap.height() - o2.y()))
# The next line tracks the new position of the cursor
# relative to the shape, but also results in making it
# a bit "shaky" when nearing the border and allows it to
# go outside of the shape's area for some reason. XXX
#self.calculateOffsets(self.selectedShape, pos)
dp = pos - self.prevPoint
if dp:
shape.moveBy(dp)
self.prevPoint = pos
return True
return False
def closeEnough(self, p1, p2):
return distance(p1 - p2) < self.epsilon
def intersectionPoint(self, p1, p2):
# Cycle through each image edge in clockwise fashion,
# and find the one intersecting the current line segment.
# http://paulbourke.net/geometry/lineline2d/
size = self.pixmap.size()
points = [(0, 0),
(size.width(), 0),
(size.width(), size.height()),
(0, size.height())]
x1, y1 = p1.x(), p1.y()
x2, y2 = p2.x(), p2.y()
d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
x3, y3 = points[i]
x4, y4 = points[(i + 1) % 4]
if (x, y) == (x1, y1):
# Handle cases where previous point is on one of the edges.
if x3 == x4:
return QPointF(x3, min(max(0, y2), max(y3, y4)))
else: # y3 == y4
return QPointF(min(max(0, x2), max(x3, x4)), y3)
return QPointF(x, y)
def intersectingEdges(self, x1y1, x2y2, points):
"""For each edge formed by `points', yield the intersection
with the line segment `(x1,y1) - (x2,y2)`, if it exists.
Also return the distance of `(x2,y2)' to the middle of the
edge along with its index, so that the one closest can be chosen."""
x1, y1 = x1y1
x2, y2 = x2y2
for i in range(4):
x3, y3 = points[i]
x4, y4 = points[(i+1) % 4]
denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
nua = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)
nub = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)
if denom == 0:
# This covers two cases:
# nua == nub == 0: Coincident
# otherwise: Parallel
continue
ua, ub = nua / denom, nub / denom
if 0 <= ua <= 1 and 0 <= ub <= 1:
x = x1 + ua * (x2 - x1)
y = y1 + ua * (y2 - y1)
m = QPointF((x3 + x4) / 2, (y3 + y4) / 2)
d = distance(m - QPointF(x2, y2))
yield d, i, (x, y)
def currentCursor(self):
cursor = QApplication.overrideCursor()
if cursor is not None:
cursor = cursor.shape()
return cursor
def overrideCursor(self, cursor):
self._cursor = cursor
if self.currentCursor() is None:
QApplication.setOverrideCursor(cursor)
else:
QApplication.changeOverrideCursor(cursor)
def selectedShapePoint(self, point):
"""Select the first shape created which contains this point."""
self.deSelectShape()
if self.selectedVertex():
index, shape = self.hVertex, self.hShape
shape.highlightVertex(index)
self.selectShape(shape)
return
for shape in reversed(self.shapes):
if shape.containsPoint(point):
self.selectShape(shape)
self.calculateOffsets(shape, point)
return
def selectShape(self, shape):
self.deSelectShape()
shape.selected = True
self.selectedShape = shape
self.selectionChanged.emit(True)
self.update()
def calculateOffsets(self, shape, point):
rect = shape.boundingRect()
x1 = rect.x() - point.x()
y1 = rect.y() - point.y()
x2 = (rect.x() + rect.width()) - point.x()
y2 = (rect.y() + rect.height()) - point.y()
self.offsets = QPointF(x1, y1), QPointF(x2, y2)
def deSelectShape(self):
if self.selectedShape:
self.selectedShape.selected = False
self.selectedShape = None
self.selectionChanged.emit(False)
self.update()
def deleteSelected(self):
if self.selectedShape:
shape = self.selectedShape
self.shapes.remove(self.selectedShape)
self.selectedShape = None
self.update()
return shape
def handleDrawing(self, pos):
if self.current and self.current.reachMaxPoints() is False:
initPos = self.current[0]
minX = initPos.x()
minY = initPos.y()
targetPos = self.line[1]
maxX = targetPos.x()
maxY = targetPos.y()
self.current.addPoint(targetPos)
self.finalise()
elif not self.outOfPixmap(pos):
self.current = Shape()
self.current.addPoint(pos)
self.line.points = [pos, pos]
self.drawingPolygon.emit(True)
self.update()
def finalise(self):
assert self.current
if self.current.points[0] == self.current.points[-1]:
self.current = None
self.drawingPolygon.emit(False)
self.update()
return
for shape in self.shapes:
if shape.label == self.line_number:
self.shapes.remove(shape)
self.shapes.append(self.current)
self.current.label = self.line_number
self.current = None
self.newShape.emit()
self.update()
def outOfPixmap(self, p):
w, h = self.pixmap.width(), self.pixmap.height()
return not (0 <= p.x() <= w and 0 <= p.y() <= h)
def transformPos(self, point):
"""Convert from widget-logical coordinates to painter-logical coordinates."""
return point / self.scale - self.offsetToCenter()
def offsetToCenter(self):
s = self.scale
area = super(Canvas, self).size()
w, h = self.pixmap.width() * s, self.pixmap.height() * s
aw, ah = area.width(), area.height()
x = (aw - w) / (2 * s) if aw > w else 0
y = (ah - h) / (2 * s) if ah > h else 0
return QPointF(x, y)
def restoreCursor(self):
QApplication.restoreOverrideCursor()
def resetState(self):
self.restoreCursor()
self.pixmap = None
self.update()
def loadPixmap(self, pixmap):
self.pixmap = pixmap
self.shapes = []
self.repaint()
# These two, along with a call to adjustSize are required for the
# scroll area.
def sizeHint(self):
return self.minimumSizeHint()
def minimumSizeHint(self):
if self.pixmap:
return self.scale * self.pixmap.size()
return super(Canvas, self).minimumSizeHint()
def wheelEvent(self, ev):
qt_version = 4 if hasattr(ev, "delta") else 5
if qt_version == 4:
if ev.orientation() == Qt.Vertical:
v_delta = ev.delta()
h_delta = 0
else:
h_delta = ev.delta()
v_delta = 0
else:
delta = ev.angleDelta()
h_delta = delta.x()
v_delta = delta.y()
mods = ev.modifiers()
if Qt.ControlModifier == int(mods) and v_delta:
self.zoomRequest.emit(v_delta)
else:
v_delta and self.scrollRequest.emit(v_delta, Qt.Vertical)
h_delta and self.scrollRequest.emit(h_delta, Qt.Horizontal)
ev.accept()