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  1. /*
  2. * The Video Decode and Presentation API for UNIX (VDPAU) is used for
  3. * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
  4. *
  5. * Copyright (C) 2008 NVIDIA
  6. *
  7. * This file is part of FFmpeg.
  8. *
  9. * FFmpeg is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * FFmpeg is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with FFmpeg; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. #ifndef AVCODEC_VDPAU_H
  24. #define AVCODEC_VDPAU_H
  25. /**
  26. * @file
  27. * @ingroup lavc_codec_hwaccel_vdpau
  28. * Public libavcodec VDPAU header.
  29. */
  30. /**
  31. * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
  32. * @ingroup lavc_codec_hwaccel
  33. *
  34. * VDPAU hardware acceleration has two modules
  35. * - VDPAU decoding
  36. * - VDPAU presentation
  37. *
  38. * The VDPAU decoding module parses all headers using FFmpeg
  39. * parsing mechanisms and uses VDPAU for the actual decoding.
  40. *
  41. * As per the current implementation, the actual decoding
  42. * and rendering (API calls) are done as part of the VDPAU
  43. * presentation (vo_vdpau.c) module.
  44. *
  45. * @{
  46. */
  47. #include <vdpau/vdpau.h>
  48. #include "libavutil/avconfig.h"
  49. #include "libavutil/attributes.h"
  50. #include "avcodec.h"
  51. struct AVCodecContext;
  52. struct AVFrame;
  53. typedef int (*AVVDPAU_Render2)(struct AVCodecContext *, struct AVFrame *,
  54. const VdpPictureInfo *, uint32_t,
  55. const VdpBitstreamBuffer *);
  56. /**
  57. * This structure is used to share data between the libavcodec library and
  58. * the client video application.
  59. * The user shall allocate the structure via the av_alloc_vdpau_hwaccel
  60. * function and make it available as
  61. * AVCodecContext.hwaccel_context. Members can be set by the user once
  62. * during initialization or through each AVCodecContext.get_buffer()
  63. * function call. In any case, they must be valid prior to calling
  64. * decoding functions.
  65. *
  66. * The size of this structure is not a part of the public ABI and must not
  67. * be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an
  68. * AVVDPAUContext.
  69. */
  70. typedef struct AVVDPAUContext {
  71. /**
  72. * VDPAU decoder handle
  73. *
  74. * Set by user.
  75. */
  76. VdpDecoder decoder;
  77. /**
  78. * VDPAU decoder render callback
  79. *
  80. * Set by the user.
  81. */
  82. VdpDecoderRender *render;
  83. AVVDPAU_Render2 render2;
  84. } AVVDPAUContext;
  85. /**
  86. * @brief allocation function for AVVDPAUContext
  87. *
  88. * Allows extending the struct without breaking API/ABI
  89. */
  90. AVVDPAUContext *av_alloc_vdpaucontext(void);
  91. AVVDPAU_Render2 av_vdpau_hwaccel_get_render2(const AVVDPAUContext *);
  92. void av_vdpau_hwaccel_set_render2(AVVDPAUContext *, AVVDPAU_Render2);
  93. /**
  94. * Associate a VDPAU device with a codec context for hardware acceleration.
  95. * This function is meant to be called from the get_format() codec callback,
  96. * or earlier. It can also be called after avcodec_flush_buffers() to change
  97. * the underlying VDPAU device mid-stream (e.g. to recover from non-transparent
  98. * display preemption).
  99. *
  100. * @note get_format() must return AV_PIX_FMT_VDPAU if this function completes
  101. * successfully.
  102. *
  103. * @param avctx decoding context whose get_format() callback is invoked
  104. * @param device VDPAU device handle to use for hardware acceleration
  105. * @param get_proc_address VDPAU device driver
  106. * @param flags zero of more OR'd AV_HWACCEL_FLAG_* flags
  107. *
  108. * @return 0 on success, an AVERROR code on failure.
  109. */
  110. int av_vdpau_bind_context(AVCodecContext *avctx, VdpDevice device,
  111. VdpGetProcAddress *get_proc_address, unsigned flags);
  112. /**
  113. * Gets the parameters to create an adequate VDPAU video surface for the codec
  114. * context using VDPAU hardware decoding acceleration.
  115. *
  116. * @note Behavior is undefined if the context was not successfully bound to a
  117. * VDPAU device using av_vdpau_bind_context().
  118. *
  119. * @param avctx the codec context being used for decoding the stream
  120. * @param type storage space for the VDPAU video surface chroma type
  121. * (or NULL to ignore)
  122. * @param width storage space for the VDPAU video surface pixel width
  123. * (or NULL to ignore)
  124. * @param height storage space for the VDPAU video surface pixel height
  125. * (or NULL to ignore)
  126. *
  127. * @return 0 on success, a negative AVERROR code on failure.
  128. */
  129. int av_vdpau_get_surface_parameters(AVCodecContext *avctx, VdpChromaType *type,
  130. uint32_t *width, uint32_t *height);
  131. /**
  132. * Allocate an AVVDPAUContext.
  133. *
  134. * @return Newly-allocated AVVDPAUContext or NULL on failure.
  135. */
  136. AVVDPAUContext *av_vdpau_alloc_context(void);
  137. /** @} */
  138. #endif /* AVCODEC_VDPAU_H */